Files
UltimateFishing2020/Assets/Scripts/Assembly-CSharp/WorldSpaceGravity.cs
2026-03-04 10:03:45 +08:00

22 lines
424 B
C#

using Obi;
using UnityEngine;
[RequireComponent(typeof(ObiSolver))]
public class WorldSpaceGravity : MonoBehaviour
{
private ObiSolver solver;
public Vector3 worldGravity = new Vector3(0f, -9.81f, 0f);
private void Awake()
{
solver = GetComponent<ObiSolver>();
}
private void Update()
{
solver.parameters.gravity = base.transform.InverseTransformDirection(worldGravity);
solver.PushSolverParameters();
}
}