using Obi; using UnityEngine; [RequireComponent(typeof(ObiSolver))] public class WorldSpaceGravity : MonoBehaviour { private ObiSolver solver; public Vector3 worldGravity = new Vector3(0f, -9.81f, 0f); private void Awake() { solver = GetComponent(); } private void Update() { solver.parameters.gravity = base.transform.InverseTransformDirection(worldGravity); solver.PushSolverParameters(); } }