Files
2026-03-04 10:03:45 +08:00

41 lines
764 B
C#

using UnityEngine;
using UnityEngine.UI;
public class WelcomePopUp : MonoBehaviour
{
[SerializeField]
private Text closeText;
private FScriptsHandler fScriptsHandler;
private bool isClose;
public void ShowClose()
{
isClose = true;
closeText.enabled = true;
}
public void ClosePopUp()
{
fScriptsHandler.m_PlayerMain.firstPersonController.UnFrezzeLook();
Cursor.visible = false;
Cursor.lockState = CursorLockMode.Locked;
Object.Destroy(base.gameObject);
}
private void Start()
{
fScriptsHandler = Object.FindObjectOfType<FScriptsHandler>();
}
private void Update()
{
if (isClose && Input.anyKeyDown)
{
FScriptsHandler.Instance.m_PlayerMain.firstPersonController.UnFrezzeLook();
Object.Destroy(base.gameObject);
}
}
}