using UnityEngine; using UnityEngine.UI; public class WelcomePopUp : MonoBehaviour { [SerializeField] private Text closeText; private FScriptsHandler fScriptsHandler; private bool isClose; public void ShowClose() { isClose = true; closeText.enabled = true; } public void ClosePopUp() { fScriptsHandler.m_PlayerMain.firstPersonController.UnFrezzeLook(); Cursor.visible = false; Cursor.lockState = CursorLockMode.Locked; Object.Destroy(base.gameObject); } private void Start() { fScriptsHandler = Object.FindObjectOfType(); } private void Update() { if (isClose && Input.anyKeyDown) { FScriptsHandler.Instance.m_PlayerMain.firstPersonController.UnFrezzeLook(); Object.Destroy(base.gameObject); } } }