Files
2026-03-04 10:03:45 +08:00

17 lines
373 B
C#

using UnityEngine;
public class WelcomeMap : MonoBehaviour
{
private float timeToClose = 3f;
private void Update()
{
timeToClose = Mathf.MoveTowards(timeToClose, 0f, Time.unscaledDeltaTime);
if (timeToClose == 0f)
{
AudioListener.volume = Singleton<SaveDataManager>.Instance.SettingsData.MasterVolume;
GameManager.Instance.UnloadAddectiveScene();
}
}
}