using UnityEngine; public class WelcomeMap : MonoBehaviour { private float timeToClose = 3f; private void Update() { timeToClose = Mathf.MoveTowards(timeToClose, 0f, Time.unscaledDeltaTime); if (timeToClose == 0f) { AudioListener.volume = Singleton.Instance.SettingsData.MasterVolume; GameManager.Instance.UnloadAddectiveScene(); } } }