Files
UltimateFishing2020/Assets/Scripts/Assembly-CSharp/WaveHeightSetting.cs
2026-03-04 10:03:45 +08:00

22 lines
633 B
C#

using UnityEngine;
public class WaveHeightSetting : MonoBehaviour
{
public GUIStyle Normal;
public RealWater WaterPlane;
private float native_width = 1920f;
private float native_height = 1080f;
private void OnGUI()
{
float x = (float)Screen.width / native_width;
float y = (float)Screen.height / native_height;
GUI.matrix = Matrix4x4.TRS(new Vector3(0f, 0f, 0f), Quaternion.identity, new Vector3(x, y, 1f));
GUI.Label(new Rect(57.6f, 399.6f, 288f, 43.2f), "Wave height: ", Normal);
WaterPlane.WaveHeight = GUI.HorizontalSlider(new Rect(230.4f, 410.4f, 288f, 32.399998f), WaterPlane.WaveHeight, -0.1f, -5f);
}
}