22 lines
633 B
C#
22 lines
633 B
C#
using UnityEngine;
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public class WaveHeightSetting : MonoBehaviour
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{
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public GUIStyle Normal;
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public RealWater WaterPlane;
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private float native_width = 1920f;
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private float native_height = 1080f;
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private void OnGUI()
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{
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float x = (float)Screen.width / native_width;
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float y = (float)Screen.height / native_height;
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GUI.matrix = Matrix4x4.TRS(new Vector3(0f, 0f, 0f), Quaternion.identity, new Vector3(x, y, 1f));
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GUI.Label(new Rect(57.6f, 399.6f, 288f, 43.2f), "Wave height: ", Normal);
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WaterPlane.WaveHeight = GUI.HorizontalSlider(new Rect(230.4f, 410.4f, 288f, 32.399998f), WaterPlane.WaveHeight, -0.1f, -5f);
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}
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}
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