Files
2026-03-04 10:03:45 +08:00

26 lines
544 B
C#

using UnityEngine;
public class WaterSplash : MonoBehaviour
{
private AudioSource audioSource;
public AudioClip[] soundsClip;
private void Start()
{
audioSource = GetComponent<AudioSource>();
if (soundsClip.Length != 0)
{
int num = Random.Range(1, soundsClip.Length);
audioSource.clip = soundsClip[num];
audioSource.PlayOneShot(audioSource.clip, base.transform.localScale.magnitude * 0.3f);
Object.Destroy(base.gameObject, 2f);
}
}
private void OnParticleSystemStopped()
{
Object.Destroy(base.gameObject);
}
}