using UnityEngine; public class WaterSplash : MonoBehaviour { private AudioSource audioSource; public AudioClip[] soundsClip; private void Start() { audioSource = GetComponent(); if (soundsClip.Length != 0) { int num = Random.Range(1, soundsClip.Length); audioSource.clip = soundsClip[num]; audioSource.PlayOneShot(audioSource.clip, base.transform.localScale.magnitude * 0.3f); Object.Destroy(base.gameObject, 2f); } } private void OnParticleSystemStopped() { Object.Destroy(base.gameObject); } }