Files
2026-03-04 10:03:45 +08:00

56 lines
1014 B
C#

using UnityEngine;
namespace UnityStandardAssets.Water
{
[ExecuteInEditMode]
public class WaterTile : MonoBehaviour
{
public PlanarReflection reflection;
public WaterBase waterBase;
public void Start()
{
AcquireComponents();
}
private void AcquireComponents()
{
if (!reflection)
{
if ((bool)base.transform.parent)
{
reflection = base.transform.parent.GetComponent<PlanarReflection>();
}
else
{
reflection = base.transform.GetComponent<PlanarReflection>();
}
}
if (!waterBase)
{
if ((bool)base.transform.parent)
{
waterBase = base.transform.parent.GetComponent<WaterBase>();
}
else
{
waterBase = base.transform.GetComponent<WaterBase>();
}
}
}
public void OnWillRenderObject()
{
if ((bool)reflection)
{
reflection.WaterTileBeingRendered(base.transform, Camera.current);
}
if ((bool)waterBase)
{
waterBase.WaterTileBeingRendered(base.transform, Camera.current);
}
}
}
}