56 lines
1014 B
C#
56 lines
1014 B
C#
using UnityEngine;
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namespace UnityStandardAssets.Water
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{
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[ExecuteInEditMode]
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public class WaterTile : MonoBehaviour
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{
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public PlanarReflection reflection;
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public WaterBase waterBase;
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public void Start()
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{
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AcquireComponents();
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}
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private void AcquireComponents()
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{
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if (!reflection)
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{
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if ((bool)base.transform.parent)
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{
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reflection = base.transform.parent.GetComponent<PlanarReflection>();
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}
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else
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{
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reflection = base.transform.GetComponent<PlanarReflection>();
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}
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}
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if (!waterBase)
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{
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if ((bool)base.transform.parent)
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{
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waterBase = base.transform.parent.GetComponent<WaterBase>();
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}
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else
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{
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waterBase = base.transform.GetComponent<WaterBase>();
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}
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}
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}
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public void OnWillRenderObject()
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{
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if ((bool)reflection)
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{
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reflection.WaterTileBeingRendered(base.transform, Camera.current);
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}
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if ((bool)waterBase)
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{
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waterBase.WaterTileBeingRendered(base.transform, Camera.current);
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}
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}
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}
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}
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