Files
2026-03-04 10:03:45 +08:00

90 lines
1.9 KiB
C#

using System.Collections;
using UnityEngine;
namespace UnityStandardAssets.Vehicles.Car
{
[RequireComponent(typeof(AudioSource))]
public class WheelEffects : MonoBehaviour
{
public Transform SkidTrailPrefab;
public static Transform skidTrailsDetachedParent;
public ParticleSystem skidParticles;
private AudioSource m_AudioSource;
private Transform m_SkidTrail;
private WheelCollider m_WheelCollider;
public bool skidding { get; private set; }
public bool PlayingAudio { get; private set; }
private void Start()
{
skidParticles = base.transform.root.GetComponentInChildren<ParticleSystem>();
if (skidParticles == null)
{
Debug.LogWarning(" no particle system found on car to generate smoke particles", base.gameObject);
}
else
{
skidParticles.Stop();
}
m_WheelCollider = GetComponent<WheelCollider>();
m_AudioSource = GetComponent<AudioSource>();
PlayingAudio = false;
if (skidTrailsDetachedParent == null)
{
skidTrailsDetachedParent = new GameObject("Skid Trails - Detached").transform;
}
}
public void EmitTyreSmoke()
{
skidParticles.transform.position = base.transform.position - base.transform.up * m_WheelCollider.radius;
skidParticles.Emit(1);
if (!skidding)
{
StartCoroutine(StartSkidTrail());
}
}
public void PlayAudio()
{
m_AudioSource.Play();
PlayingAudio = true;
}
public void StopAudio()
{
m_AudioSource.Stop();
PlayingAudio = false;
}
public IEnumerator StartSkidTrail()
{
skidding = true;
m_SkidTrail = Object.Instantiate(SkidTrailPrefab);
while (m_SkidTrail == null)
{
yield return null;
}
m_SkidTrail.parent = base.transform;
m_SkidTrail.localPosition = -Vector3.up * m_WheelCollider.radius;
}
public void EndSkidTrail()
{
if (skidding)
{
skidding = false;
m_SkidTrail.parent = skidTrailsDetachedParent;
Object.Destroy(m_SkidTrail.gameObject, 10f);
}
}
}
}