Files
2026-03-04 10:03:45 +08:00

25 lines
490 B
C#

using UnityEngine;
namespace UnityStandardAssets.Vehicles.Car
{
public class Suspension : MonoBehaviour
{
public GameObject wheel;
private Vector3 m_TargetOriginalPosition;
private Vector3 m_Origin;
private void Start()
{
m_TargetOriginalPosition = wheel.transform.localPosition;
m_Origin = base.transform.localPosition;
}
private void Update()
{
base.transform.localPosition = m_Origin + (wheel.transform.localPosition - m_TargetOriginalPosition);
}
}
}