using UnityEngine; namespace UnityStandardAssets.Vehicles.Car { public class Suspension : MonoBehaviour { public GameObject wheel; private Vector3 m_TargetOriginalPosition; private Vector3 m_Origin; private void Start() { m_TargetOriginalPosition = wheel.transform.localPosition; m_Origin = base.transform.localPosition; } private void Update() { base.transform.localPosition = m_Origin + (wheel.transform.localPosition - m_TargetOriginalPosition); } } }