Files
2026-03-04 10:03:45 +08:00

22 lines
425 B
C#

using UnityEngine;
namespace UnityStandardAssets.Vehicles.Car
{
public class Mudguard : MonoBehaviour
{
public CarController carController;
private Quaternion m_OriginalRotation;
private void Start()
{
m_OriginalRotation = base.transform.localRotation;
}
private void Update()
{
base.transform.localRotation = m_OriginalRotation * Quaternion.Euler(0f, carController.CurrentSteerAngle, 0f);
}
}
}