using UnityEngine; namespace UnityStandardAssets.Vehicles.Car { public class Mudguard : MonoBehaviour { public CarController carController; private Quaternion m_OriginalRotation; private void Start() { m_OriginalRotation = base.transform.localRotation; } private void Update() { base.transform.localRotation = m_OriginalRotation * Quaternion.Euler(0f, carController.CurrentSteerAngle, 0f); } } }