Files
2026-03-04 10:03:45 +08:00

41 lines
625 B
C#

using System;
namespace UnityEngine.PostProcessing
{
[Serializable]
public class FogModel : PostProcessingModel
{
[Serializable]
public struct Settings
{
[Tooltip("Should the fog affect the skybox?")]
public bool excludeSkybox;
public static Settings defaultSettings => new Settings
{
excludeSkybox = true
};
}
[SerializeField]
private Settings m_Settings = Settings.defaultSettings;
public Settings settings
{
get
{
return m_Settings;
}
set
{
m_Settings = value;
}
}
public override void Reset()
{
m_Settings = Settings.defaultSettings;
}
}
}