Files
2026-03-04 10:03:45 +08:00

33 lines
646 B
C#

using System;
namespace UnityEngine.AzureSky
{
[Serializable]
public sealed class AzureCelestialBody
{
public enum Type
{
Mercury = 0,
Venus = 1,
Mars = 2,
Jupiter = 3,
Saturn = 4,
Uranus = 5,
Neptune = 6,
Pluto = 7
}
[Tooltip("The Transform that will receive the celestial body coordinate.")]
public Transform transform;
[Tooltip("The celestial body that this instance will simulate.")]
public Type type;
[Tooltip("How the transform direction should behaves.")]
public Behaviour behaviour;
[Tooltip("The distance between the celestial body and Earth's center.")]
public float distance;
}
}