Files
2026-03-04 10:03:45 +08:00

25 lines
424 B
C#

using UnityEngine;
namespace UltimateWater
{
[ExecuteInEditMode]
public class RiverNode : MonoBehaviour
{
[Tooltip("Per node width")]
[SerializeField]
private float _Width;
[Tooltip("Scales UV to fake speed difference")]
[SerializeField]
private float _Speed = 1f;
[SerializeField]
[HideInInspector]
private River.Node _Node;
private Transform _Transform;
public River.Node Node => _Node;
}
}