using UnityEngine; namespace UltimateWater { [ExecuteInEditMode] public class RiverNode : MonoBehaviour { [Tooltip("Per node width")] [SerializeField] private float _Width; [Tooltip("Scales UV to fake speed difference")] [SerializeField] private float _Speed = 1f; [SerializeField] [HideInInspector] private River.Node _Node; private Transform _Transform; public River.Node Node => _Node; } }