Files
UltimateFishing2020/Assets/Scripts/Assembly-CSharp/UltimateWater/ILocalDisplacementMaskRenderer.cs
2026-03-04 10:03:45 +08:00

11 lines
252 B
C#

using UltimateWater.Internal;
using UnityEngine.Rendering;
namespace UltimateWater
{
public interface ILocalDisplacementMaskRenderer : IDynamicWaterEffects
{
void RenderLocalMask(CommandBuffer commandBuffer, DynamicWaterCameraData overlays);
}
}