11 lines
252 B
C#
11 lines
252 B
C#
using UltimateWater.Internal;
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using UnityEngine.Rendering;
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namespace UltimateWater
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{
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public interface ILocalDisplacementMaskRenderer : IDynamicWaterEffects
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{
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void RenderLocalMask(CommandBuffer commandBuffer, DynamicWaterCameraData overlays);
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}
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}
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