Files
2026-03-04 10:03:45 +08:00

45 lines
653 B
C#

using System;
using TriangleNet.Topology;
namespace TriangleNet.Geometry
{
public class Vertex : Point
{
internal int hash;
internal VertexType type;
internal Otri tri;
public VertexType Type => type;
public double this[int i] => i switch
{
0 => x,
1 => y,
_ => throw new ArgumentOutOfRangeException("Index must be 0 or 1."),
};
public Vertex()
: this(0.0, 0.0, 0)
{
}
public Vertex(double x, double y)
: this(x, y, 0)
{
}
public Vertex(double x, double y, int mark)
: base(x, y, mark)
{
type = VertexType.InputVertex;
}
public override int GetHashCode()
{
return hash;
}
}
}