Files
2026-03-04 10:03:45 +08:00

24 lines
421 B
C#

using UnityEngine;
public class SurfaceScroll : MonoBehaviour
{
public Vector2 bumpMap1Speed;
private Vector2 bumpMap1UV;
private Renderer rend;
private void Start()
{
bumpMap1Speed /= 10f;
rend = GetComponent<Renderer>();
}
private void Update()
{
bumpMap1UV.x = Time.time * bumpMap1Speed.x;
bumpMap1UV.y = Time.time * bumpMap1Speed.y;
rend.material.SetTextureOffset("_MainTex", bumpMap1UV);
}
}