29 lines
447 B
C#
29 lines
447 B
C#
using System.Collections.Generic;
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using UFS2.ScriptableObjects;
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using UnityEngine;
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namespace ShiningGames.UFS2
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{
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public class FishTarget
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{
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public Transform Transform;
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public FishTargetArea Area;
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public List<Transform> Nodes;
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public Vector3 Forward;
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public Vector3[] DirChecked;
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public FishDeepType GroundType;
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public Vector3 Position => Transform.position;
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public bool IsEmpty()
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{
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return Transform == null;
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}
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}
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}
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