Files
2026-03-04 10:03:45 +08:00

29 lines
447 B
C#

using System.Collections.Generic;
using UFS2.ScriptableObjects;
using UnityEngine;
namespace ShiningGames.UFS2
{
public class FishTarget
{
public Transform Transform;
public FishTargetArea Area;
public List<Transform> Nodes;
public Vector3 Forward;
public Vector3[] DirChecked;
public FishDeepType GroundType;
public Vector3 Position => Transform.position;
public bool IsEmpty()
{
return Transform == null;
}
}
}