using System.Collections.Generic; using UFS2.ScriptableObjects; using UnityEngine; namespace ShiningGames.UFS2 { public class FishTarget { public Transform Transform; public FishTargetArea Area; public List Nodes; public Vector3 Forward; public Vector3[] DirChecked; public FishDeepType GroundType; public Vector3 Position => Transform.position; public bool IsEmpty() { return Transform == null; } } }