Files
UltimateFishing2020/Assets/Scripts/Assembly-CSharp/SPrefsExampleUsage.cs
2026-03-04 10:03:45 +08:00

30 lines
585 B
C#

using UnityEngine;
public class SPrefsExampleUsage : MonoBehaviour
{
private int playerProgress;
private void Start()
{
if (SPrefs.HasKey("PlayerProgress"))
{
playerProgress = SPrefs.GetInt("PlayerProgress");
Debug.Log("Player progress on this device: " + playerProgress);
}
else
{
playerProgress = 0;
Debug.Log("No player progress found. Start application again, please!");
}
MakeProgress();
}
private void MakeProgress()
{
playerProgress++;
SPrefs.SetInt("PlayerProgress", playerProgress);
SPrefs.Save();
Debug.Log("Progress saved!");
}
}