Files
UltimateFishing2020/Assets/Scripts/Assembly-CSharp/SEGIWaterDisplacement.cs
2026-03-04 10:03:45 +08:00

32 lines
1.0 KiB
C#

using UnityEngine;
[RequireComponent(typeof(MeshFilter))]
public class SEGIWaterDisplacement : MonoBehaviour
{
private MeshFilter meshFilter;
private Mesh mesh;
private Vector3[] initialVertices;
private void Start()
{
meshFilter = GetComponent<MeshFilter>();
mesh = meshFilter.mesh;
initialVertices = mesh.vertices;
}
private void Update()
{
Vector3[] vertices = mesh.vertices;
float num = 1f;
float num2 = 0.1f;
for (int i = 0; i < vertices.Length; i++)
{
vertices[i].y = 0f + Mathf.Sin(Time.time + initialVertices[i].x * num * 1f) * 0.25f * num2 + Mathf.Sin(Time.time + initialVertices[i].x * num * 0.15278f) * 0.25f * num2 + Mathf.Sin(Time.time * 1.5f + initialVertices[i].x * num * 1.15278f + initialVertices[i].z * num * 0.4f) * 0.25f * num2 + Mathf.PerlinNoise(initialVertices[i].x * 0.85f + Time.time, initialVertices[i].z * 0.85f) * num2 + Mathf.PerlinNoise(initialVertices[i].x * 2.85f + Time.time, initialVertices[i].z * 4.85f) * 0.5f * num2;
}
mesh.vertices = vertices;
mesh.RecalculateNormals();
}
}