Files
2026-03-04 10:03:45 +08:00

30 lines
555 B
C#

using UnityEngine;
public class MenuManager : MonoBehaviour
{
public GameObject optionsMenu;
public GameObject forest;
public GameObject hills;
private void Update()
{
if (Input.GetKeyDown(KeyCode.H))
{
bool activeSelf = optionsMenu.activeSelf;
optionsMenu.SetActive(!activeSelf);
}
if (Input.GetKeyDown(KeyCode.Alpha1))
{
bool activeSelf2 = forest.activeSelf;
forest.SetActive(!activeSelf2);
}
if (Input.GetKeyDown(KeyCode.Alpha2))
{
bool activeSelf3 = hills.activeSelf;
hills.SetActive(!activeSelf3);
}
}
}