using UnityEngine; public class MenuManager : MonoBehaviour { public GameObject optionsMenu; public GameObject forest; public GameObject hills; private void Update() { if (Input.GetKeyDown(KeyCode.H)) { bool activeSelf = optionsMenu.activeSelf; optionsMenu.SetActive(!activeSelf); } if (Input.GetKeyDown(KeyCode.Alpha1)) { bool activeSelf2 = forest.activeSelf; forest.SetActive(!activeSelf2); } if (Input.GetKeyDown(KeyCode.Alpha2)) { bool activeSelf3 = hills.activeSelf; hills.SetActive(!activeSelf3); } } }