Files
2026-03-04 10:03:45 +08:00

20 lines
288 B
C#

using UnityEngine;
public class MassCenter : MonoBehaviour
{
[SerializeField]
public Vector3 massCenter;
private Rigidbody _rigidbody;
private void Start()
{
_rigidbody = GetComponent<Rigidbody>();
}
private void FixedUpdate()
{
_rigidbody.centerOfMass = massCenter;
}
}