20 lines
288 B
C#
20 lines
288 B
C#
using UnityEngine;
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public class MassCenter : MonoBehaviour
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{
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[SerializeField]
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public Vector3 massCenter;
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private Rigidbody _rigidbody;
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private void Start()
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{
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_rigidbody = GetComponent<Rigidbody>();
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}
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private void FixedUpdate()
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{
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_rigidbody.centerOfMass = massCenter;
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}
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}
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