Files
UltimateFishing2020/Assets/Scripts/Assembly-CSharp/LuxWater/Demo/LuxWater_ExtendedFlycam.cs
2026-03-04 10:03:45 +08:00

77 lines
2.3 KiB
C#

using UnityEngine;
namespace LuxWater.Demo
{
public class LuxWater_ExtendedFlycam : MonoBehaviour
{
public float cameraSensitivity = 90f;
public float climbSpeed = 4f;
public float normalMoveSpeed = 10f;
public float slowMoveFactor = 0.25f;
public float fastMoveFactor = 3f;
private float rotationX;
private float rotationY;
private bool isOrtho;
private Camera cam;
private void Start()
{
rotationX = base.transform.eulerAngles.y;
cam = GetComponent<Camera>();
if (cam != null)
{
isOrtho = cam.orthographic;
}
}
private void Update()
{
float deltaTime = Time.deltaTime;
rotationX += Input.GetAxis("Mouse X") * cameraSensitivity * deltaTime;
rotationY += Input.GetAxis("Mouse Y") * cameraSensitivity * deltaTime;
rotationY = Mathf.Clamp(rotationY, -90f, 90f);
Quaternion b = Quaternion.AngleAxis(rotationX, Vector3.up);
b *= Quaternion.AngleAxis(rotationY, Vector3.left);
base.transform.localRotation = Quaternion.Slerp(base.transform.localRotation, b, deltaTime * 6f);
if (Input.GetKey(KeyCode.LeftShift) || Input.GetKey(KeyCode.RightShift))
{
base.transform.position += base.transform.forward * (normalMoveSpeed * fastMoveFactor) * Input.GetAxis("Vertical") * deltaTime;
base.transform.position += base.transform.right * (normalMoveSpeed * fastMoveFactor) * Input.GetAxis("Horizontal") * deltaTime;
}
else if (Input.GetKey(KeyCode.LeftControl) || Input.GetKey(KeyCode.RightControl))
{
base.transform.position += base.transform.forward * (normalMoveSpeed * slowMoveFactor) * Input.GetAxis("Vertical") * deltaTime;
base.transform.position += base.transform.right * (normalMoveSpeed * slowMoveFactor) * Input.GetAxis("Horizontal") * deltaTime;
}
else
{
if (isOrtho)
{
cam.orthographicSize *= 1f - Input.GetAxis("Vertical") * deltaTime;
}
else
{
base.transform.position += base.transform.forward * normalMoveSpeed * Input.GetAxis("Vertical") * deltaTime;
}
base.transform.position += base.transform.right * normalMoveSpeed * Input.GetAxis("Horizontal") * deltaTime;
}
if (Input.GetKey(KeyCode.Q))
{
base.transform.position -= base.transform.up * climbSpeed * deltaTime;
}
if (Input.GetKey(KeyCode.E))
{
base.transform.position += base.transform.up * climbSpeed * deltaTime;
}
}
}
}