using UnityEngine; namespace LuxWater.Demo { public class LuxWater_ExtendedFlycam : MonoBehaviour { public float cameraSensitivity = 90f; public float climbSpeed = 4f; public float normalMoveSpeed = 10f; public float slowMoveFactor = 0.25f; public float fastMoveFactor = 3f; private float rotationX; private float rotationY; private bool isOrtho; private Camera cam; private void Start() { rotationX = base.transform.eulerAngles.y; cam = GetComponent(); if (cam != null) { isOrtho = cam.orthographic; } } private void Update() { float deltaTime = Time.deltaTime; rotationX += Input.GetAxis("Mouse X") * cameraSensitivity * deltaTime; rotationY += Input.GetAxis("Mouse Y") * cameraSensitivity * deltaTime; rotationY = Mathf.Clamp(rotationY, -90f, 90f); Quaternion b = Quaternion.AngleAxis(rotationX, Vector3.up); b *= Quaternion.AngleAxis(rotationY, Vector3.left); base.transform.localRotation = Quaternion.Slerp(base.transform.localRotation, b, deltaTime * 6f); if (Input.GetKey(KeyCode.LeftShift) || Input.GetKey(KeyCode.RightShift)) { base.transform.position += base.transform.forward * (normalMoveSpeed * fastMoveFactor) * Input.GetAxis("Vertical") * deltaTime; base.transform.position += base.transform.right * (normalMoveSpeed * fastMoveFactor) * Input.GetAxis("Horizontal") * deltaTime; } else if (Input.GetKey(KeyCode.LeftControl) || Input.GetKey(KeyCode.RightControl)) { base.transform.position += base.transform.forward * (normalMoveSpeed * slowMoveFactor) * Input.GetAxis("Vertical") * deltaTime; base.transform.position += base.transform.right * (normalMoveSpeed * slowMoveFactor) * Input.GetAxis("Horizontal") * deltaTime; } else { if (isOrtho) { cam.orthographicSize *= 1f - Input.GetAxis("Vertical") * deltaTime; } else { base.transform.position += base.transform.forward * normalMoveSpeed * Input.GetAxis("Vertical") * deltaTime; } base.transform.position += base.transform.right * normalMoveSpeed * Input.GetAxis("Horizontal") * deltaTime; } if (Input.GetKey(KeyCode.Q)) { base.transform.position -= base.transform.up * climbSpeed * deltaTime; } if (Input.GetKey(KeyCode.E)) { base.transform.position += base.transform.up * climbSpeed * deltaTime; } } } }