Files
UltimateFishing2020/Assets/Scripts/Assembly-CSharp/LightRays2DCanvas.cs
2026-03-04 10:03:45 +08:00

30 lines
495 B
C#

using UnityEngine;
using UnityEngine.UI;
[ExecuteInEditMode]
[RequireComponent(typeof(Image))]
public class LightRays2DCanvas : LightRays2DAbstract
{
private Image img;
protected override void GetReferences()
{
img = GetComponent<Image>();
}
protected override Material GetMaterial()
{
return Object.Instantiate(img.material);
}
protected override void ApplyMaterial(Material material)
{
img.material = material;
}
protected override void Update()
{
base.Update();
}
}