17 lines
267 B
C#
17 lines
267 B
C#
using UnityEngine;
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public class LakePolygonCarveData
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{
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public float distSmooth;
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public float minX = float.MaxValue;
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public float maxX = float.MinValue;
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public float minZ = float.MaxValue;
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public float maxZ = float.MinValue;
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public Vector4[,] distances;
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}
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