12 lines
202 B
C#
12 lines
202 B
C#
using System;
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using UnityEngine;
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using UnityEngine.Rendering.PostProcessing;
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namespace INab.BetterFog.BIRP
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{
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[Serializable]
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public sealed class LightParameter : ParameterOverride<GameObject>
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{
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}
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}
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