42 lines
793 B
C#
42 lines
793 B
C#
using System.Collections;
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using UnityEngine;
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namespace I2.Loc
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{
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public class CoroutineManager : MonoBehaviour
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{
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private static CoroutineManager mInstance;
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private static CoroutineManager pInstance
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{
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get
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{
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if (mInstance == null)
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{
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GameObject gameObject = new GameObject("_Coroutiner");
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gameObject.hideFlags = HideFlags.HideAndDontSave;
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mInstance = gameObject.AddComponent<CoroutineManager>();
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if (Application.isPlaying)
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{
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Object.DontDestroyOnLoad(gameObject);
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}
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}
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return mInstance;
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}
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}
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private void Awake()
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{
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if (Application.isPlaying)
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{
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Object.DontDestroyOnLoad(base.gameObject);
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}
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}
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public static Coroutine Start(IEnumerator coroutine)
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{
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return pInstance.StartCoroutine(coroutine);
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}
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}
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}
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