Files
UltimateFishing2020/Assets/Scripts/Assembly-CSharp/I2/Loc/CoroutineManager.cs
2026-03-04 10:03:45 +08:00

42 lines
793 B
C#

using System.Collections;
using UnityEngine;
namespace I2.Loc
{
public class CoroutineManager : MonoBehaviour
{
private static CoroutineManager mInstance;
private static CoroutineManager pInstance
{
get
{
if (mInstance == null)
{
GameObject gameObject = new GameObject("_Coroutiner");
gameObject.hideFlags = HideFlags.HideAndDontSave;
mInstance = gameObject.AddComponent<CoroutineManager>();
if (Application.isPlaying)
{
Object.DontDestroyOnLoad(gameObject);
}
}
return mInstance;
}
}
private void Awake()
{
if (Application.isPlaying)
{
Object.DontDestroyOnLoad(base.gameObject);
}
}
public static Coroutine Start(IEnumerator coroutine)
{
return pInstance.StartCoroutine(coroutine);
}
}
}