Files
2026-03-04 10:03:45 +08:00

49 lines
1023 B
C#

using System.Collections.Generic;
using System.Linq;
using Sirenix.Utilities;
using UnityEngine;
public abstract class HookBaitLureBase : MonoBehaviour
{
private List<Renderer> hidenRenderers;
[SerializeField]
private Transform baitContainer;
public void HideRenderer()
{
FindEnabledRenderers();
hidenRenderers.Where((Renderer r) => r != null).ForEach(delegate(Renderer r)
{
r.enabled = false;
});
}
public void ShowRenderer()
{
FindEnabledRenderers();
hidenRenderers.Where((Renderer r) => r != null).ForEach(delegate(Renderer r)
{
r.enabled = true;
});
}
private void FindEnabledRenderers()
{
if (hidenRenderers != null)
{
return;
}
hidenRenderers = new List<Renderer>();
baitContainer = ((baitContainer == null) ? base.transform : baitContainer);
Renderer[] componentsInChildren = baitContainer.GetComponentsInChildren<Renderer>();
foreach (Renderer renderer in componentsInChildren)
{
if (renderer.enabled)
{
hidenRenderers.Add(renderer);
}
}
}
}