Files
UltimateFishing2020/Assets/Scripts/Assembly-CSharp/GameWaterSystemHandler.cs
2026-03-04 10:03:45 +08:00

45 lines
786 B
C#

using System;
using System.Collections.Generic;
using KWS;
using UnityEngine;
public class GameWaterSystemHandler : MonoBehaviour
{
[Serializable]
public class WaterSystemMeshPair
{
public WaterSystem waterSystem;
public MeshCollider meshCollider;
}
public static GameWaterSystemHandler Instance;
public List<WaterSystemMeshPair> riverMeshColliders = new List<WaterSystemMeshPair>();
public MeshCollider GetMeshCollider(WaterSystem waterSystem)
{
foreach (WaterSystemMeshPair riverMeshCollider in riverMeshColliders)
{
if (riverMeshCollider.waterSystem == waterSystem)
{
return riverMeshCollider.meshCollider;
}
}
return null;
}
private void Awake()
{
Instance = this;
}
private void BakeColliders()
{
}
private void CleanUp()
{
}
}