45 lines
786 B
C#
45 lines
786 B
C#
using System;
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using System.Collections.Generic;
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using KWS;
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using UnityEngine;
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public class GameWaterSystemHandler : MonoBehaviour
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{
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[Serializable]
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public class WaterSystemMeshPair
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{
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public WaterSystem waterSystem;
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public MeshCollider meshCollider;
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}
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public static GameWaterSystemHandler Instance;
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public List<WaterSystemMeshPair> riverMeshColliders = new List<WaterSystemMeshPair>();
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public MeshCollider GetMeshCollider(WaterSystem waterSystem)
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{
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foreach (WaterSystemMeshPair riverMeshCollider in riverMeshColliders)
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{
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if (riverMeshCollider.waterSystem == waterSystem)
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{
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return riverMeshCollider.meshCollider;
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}
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}
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return null;
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}
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private void Awake()
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{
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Instance = this;
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}
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private void BakeColliders()
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{
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}
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private void CleanUp()
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{
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}
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}
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