71 lines
1.8 KiB
C#
71 lines
1.8 KiB
C#
using UnityEngine;
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public class GameManagerHelper : MonoBehaviour
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{
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[Tooltip("Wrzucamy wszystkie przedmioty wystepujace w grze")]
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public GameManager.GameRods[] gameRods;
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public GameManager.GameReels[] gameReels;
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public GameManager.GameLines[] gameLines;
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public GameManager.GameLeaders[] gameLeaders;
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public GameManager.GameBaits[] gameBaits;
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public GameManager.GameHooks[] gameHooks;
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public GameManager.GameFloats[] gameFloats;
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public GameManager.GameFeeders[] gameFeeders;
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public GameManager.GameWeights[] gameWeights;
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public GameManager.GameAccesories[] gameAccesories;
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public GameManager.GameGroundbait[] gameGroundbaits;
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public GameManager.GameFish[] gameFish;
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public GameManager.GamePackages[] gamePackages;
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public GameManager.GameDLC[] gameDLC;
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public GameManager.GamePackages[] gameSets;
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public GameManager.GameQuest[] gameQuest;
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private void Start()
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{
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GameManager.Instance.gameRods = gameRods;
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GameManager.Instance.gameReels = gameReels;
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GameManager.Instance.gameLines = gameLines;
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GameManager.Instance.gameBaits = gameBaits;
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GameManager.Instance.gameFish = gameFish;
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GameManager.Instance.gameLeaders = gameLeaders;
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GameManager.Instance.gameHooks = gameHooks;
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GameManager.Instance.gameFloats = gameFloats;
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GameManager.Instance.gameFeeders = gameFeeders;
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GameManager.Instance.gameWeights = gameWeights;
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GameManager.Instance.gameAccesories = gameAccesories;
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GameManager.Instance.gameGroundbaits = gameGroundbaits;
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GameManager.Instance.gameQuests = gameQuest;
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if (gamePackages.Length != 0)
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{
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GameManager.Instance.gamePackages = gamePackages;
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}
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if (gameDLC.Length != 0)
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{
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GameManager.Instance.gameDLC = gameDLC;
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}
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if (gameSets.Length != 0)
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{
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GameManager.Instance.gameSets = gameSets;
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}
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}
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private void Update()
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{
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}
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}
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