using UnityEngine; public class GameManagerHelper : MonoBehaviour { [Tooltip("Wrzucamy wszystkie przedmioty wystepujace w grze")] public GameManager.GameRods[] gameRods; public GameManager.GameReels[] gameReels; public GameManager.GameLines[] gameLines; public GameManager.GameLeaders[] gameLeaders; public GameManager.GameBaits[] gameBaits; public GameManager.GameHooks[] gameHooks; public GameManager.GameFloats[] gameFloats; public GameManager.GameFeeders[] gameFeeders; public GameManager.GameWeights[] gameWeights; public GameManager.GameAccesories[] gameAccesories; public GameManager.GameGroundbait[] gameGroundbaits; public GameManager.GameFish[] gameFish; public GameManager.GamePackages[] gamePackages; public GameManager.GameDLC[] gameDLC; public GameManager.GamePackages[] gameSets; public GameManager.GameQuest[] gameQuest; private void Start() { GameManager.Instance.gameRods = gameRods; GameManager.Instance.gameReels = gameReels; GameManager.Instance.gameLines = gameLines; GameManager.Instance.gameBaits = gameBaits; GameManager.Instance.gameFish = gameFish; GameManager.Instance.gameLeaders = gameLeaders; GameManager.Instance.gameHooks = gameHooks; GameManager.Instance.gameFloats = gameFloats; GameManager.Instance.gameFeeders = gameFeeders; GameManager.Instance.gameWeights = gameWeights; GameManager.Instance.gameAccesories = gameAccesories; GameManager.Instance.gameGroundbaits = gameGroundbaits; GameManager.Instance.gameQuests = gameQuest; if (gamePackages.Length != 0) { GameManager.Instance.gamePackages = gamePackages; } if (gameDLC.Length != 0) { GameManager.Instance.gameDLC = gameDLC; } if (gameSets.Length != 0) { GameManager.Instance.gameSets = gameSets; } } private void Update() { } }