63 lines
1.3 KiB
C#
63 lines
1.3 KiB
C#
using UnityEngine;
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using UnityEngine.UI;
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namespace Gaia
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{
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[ExecuteInEditMode]
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public class UIConfiguration : MonoBehaviour
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{
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[Header("UI Settings")]
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[Tooltip("Sets the UI text color")]
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public Color32 m_uiTextColor = new Color32(byte.MaxValue, byte.MaxValue, byte.MaxValue, byte.MaxValue);
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[Tooltip("Button used to toggle the UI on and off")]
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public KeyCode m_uiToggleButton = KeyCode.U;
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private Text m_textContent;
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private Color32 storedColor;
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private bool storedUIStatus = true;
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private void Start()
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{
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storedColor = m_uiTextColor;
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if (m_textContent != null)
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{
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m_textContent.color = storedColor;
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}
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}
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private void OnEnable()
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{
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if (m_textContent == null)
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{
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GameObject gameObject = GameObject.Find("Control Text");
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if (gameObject != null)
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{
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m_textContent = gameObject.GetComponent<Text>();
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}
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}
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}
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private void LateUpdate()
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{
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storedColor = m_uiTextColor;
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if (storedUIStatus && Input.GetKeyDown(m_uiToggleButton))
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{
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m_textContent.enabled = false;
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storedUIStatus = false;
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}
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else if (!storedUIStatus && Input.GetKeyDown(m_uiToggleButton))
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{
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m_textContent.enabled = true;
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storedUIStatus = true;
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}
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if (m_textContent.color != storedColor && m_textContent != null)
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{
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m_textContent.color = storedColor;
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}
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}
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}
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}
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