using UnityEngine; using UnityEngine.UI; namespace Gaia { [ExecuteInEditMode] public class UIConfiguration : MonoBehaviour { [Header("UI Settings")] [Tooltip("Sets the UI text color")] public Color32 m_uiTextColor = new Color32(byte.MaxValue, byte.MaxValue, byte.MaxValue, byte.MaxValue); [Tooltip("Button used to toggle the UI on and off")] public KeyCode m_uiToggleButton = KeyCode.U; private Text m_textContent; private Color32 storedColor; private bool storedUIStatus = true; private void Start() { storedColor = m_uiTextColor; if (m_textContent != null) { m_textContent.color = storedColor; } } private void OnEnable() { if (m_textContent == null) { GameObject gameObject = GameObject.Find("Control Text"); if (gameObject != null) { m_textContent = gameObject.GetComponent(); } } } private void LateUpdate() { storedColor = m_uiTextColor; if (storedUIStatus && Input.GetKeyDown(m_uiToggleButton)) { m_textContent.enabled = false; storedUIStatus = false; } else if (!storedUIStatus && Input.GetKeyDown(m_uiToggleButton)) { m_textContent.enabled = true; storedUIStatus = true; } if (m_textContent.color != storedColor && m_textContent != null) { m_textContent.color = storedColor; } } } }