Files
2026-03-04 10:03:45 +08:00

56 lines
1.5 KiB
C#

using UnityEngine;
namespace Gaia
{
public class Singleton<T> : MonoBehaviour where T : MonoBehaviour
{
private static T _instance;
private static object _lock = new object();
private static bool applicationIsQuitting = false;
public static T Instance
{
get
{
if (applicationIsQuitting)
{
Debug.LogWarning("[Singleton] Instance '" + typeof(T)?.ToString() + "' already destroyed on application quit. Won't create again - returning null.");
return null;
}
lock (_lock)
{
if (_instance == null)
{
_instance = (T)Object.FindObjectOfType(typeof(T));
if (Object.FindObjectsOfType(typeof(T)).Length > 1)
{
Debug.LogError("[Singleton] Something went really wrong - there should never be more than 1 singleton! Reopenning the scene might fix it.");
return _instance;
}
if (_instance == null)
{
GameObject gameObject = new GameObject();
_instance = gameObject.AddComponent<T>();
gameObject.name = "(singleton) " + typeof(T).ToString();
Object.DontDestroyOnLoad(gameObject);
Debug.Log("[Singleton] An instance of " + typeof(T)?.ToString() + " is needed in the scene, so '" + gameObject?.ToString() + "' was created with DontDestroyOnLoad.");
}
else
{
Debug.Log("[Singleton] Using instance already created: " + _instance.gameObject.name);
}
}
return _instance;
}
}
}
public void OnDestroy()
{
applicationIsQuitting = true;
}
}
}