32 lines
950 B
C#
32 lines
950 B
C#
using UnityEngine;
|
|
|
|
namespace Gaia
|
|
{
|
|
public class GaiaSceneInfo
|
|
{
|
|
public Bounds m_sceneBounds;
|
|
|
|
public Vector3 m_centrePointOnTerrain = Vector3.zero;
|
|
|
|
public float m_seaLevel;
|
|
|
|
public static GaiaSceneInfo GetSceneInfo()
|
|
{
|
|
GaiaSceneInfo gaiaSceneInfo = new GaiaSceneInfo();
|
|
Terrain activeTerrain = TerrainHelper.GetActiveTerrain();
|
|
if (activeTerrain == null)
|
|
{
|
|
Debug.LogWarning("You must have a valid terrain for sceneinfo to work correctly.");
|
|
}
|
|
else
|
|
{
|
|
GaiaSessionManager sessionManager = GaiaSessionManager.GetSessionManager();
|
|
TerrainHelper.GetTerrainBounds(activeTerrain, ref gaiaSceneInfo.m_sceneBounds);
|
|
gaiaSceneInfo.m_seaLevel = sessionManager.GetSeaLevel();
|
|
gaiaSceneInfo.m_centrePointOnTerrain = new Vector3(gaiaSceneInfo.m_sceneBounds.center.x, activeTerrain.SampleHeight(gaiaSceneInfo.m_sceneBounds.center), gaiaSceneInfo.m_sceneBounds.center.z);
|
|
}
|
|
return gaiaSceneInfo;
|
|
}
|
|
}
|
|
}
|