using UnityEngine; namespace Gaia { public class GaiaSceneInfo { public Bounds m_sceneBounds; public Vector3 m_centrePointOnTerrain = Vector3.zero; public float m_seaLevel; public static GaiaSceneInfo GetSceneInfo() { GaiaSceneInfo gaiaSceneInfo = new GaiaSceneInfo(); Terrain activeTerrain = TerrainHelper.GetActiveTerrain(); if (activeTerrain == null) { Debug.LogWarning("You must have a valid terrain for sceneinfo to work correctly."); } else { GaiaSessionManager sessionManager = GaiaSessionManager.GetSessionManager(); TerrainHelper.GetTerrainBounds(activeTerrain, ref gaiaSceneInfo.m_sceneBounds); gaiaSceneInfo.m_seaLevel = sessionManager.GetSeaLevel(); gaiaSceneInfo.m_centrePointOnTerrain = new Vector3(gaiaSceneInfo.m_sceneBounds.center.x, activeTerrain.SampleHeight(gaiaSceneInfo.m_sceneBounds.center), gaiaSceneInfo.m_sceneBounds.center.z); } return gaiaSceneInfo; } } }