37 lines
889 B
C#
37 lines
889 B
C#
using UnityEngine;
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public class FishObjectConfig : MonoBehaviour
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{
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[Tooltip("Punkt w paszczy w ktorym trzymamy haczyk/przynete")]
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public Transform JawJointPoint;
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[HideInInspector]
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public Rigidbody rigibody;
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private void Start()
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{
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}
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private void Update()
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{
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}
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private void ForceTorgeFishOnHookInRight()
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{
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if (!(rigibody == null) && base.transform.parent.parent.GetComponent<FishMovement>().stage != FishMovement.Stage.onChwytak)
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{
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rigibody.AddTorque(Vector3.right * Random.Range(150, 300));
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rigibody.AddTorque(Vector3.up * Random.Range(50, 200));
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}
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}
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private void ForceTorgeFishOnHookInLeft()
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{
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if (!(rigibody == null) && base.transform.parent.parent.GetComponent<FishMovement>().stage != FishMovement.Stage.onChwytak)
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{
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rigibody.AddTorque(-Vector3.right * Random.Range(150, 300));
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rigibody.AddTorque(-Vector3.up * Random.Range(50, 200));
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}
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}
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}
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