Files
2026-03-04 10:03:45 +08:00

37 lines
889 B
C#

using UnityEngine;
public class FishObjectConfig : MonoBehaviour
{
[Tooltip("Punkt w paszczy w ktorym trzymamy haczyk/przynete")]
public Transform JawJointPoint;
[HideInInspector]
public Rigidbody rigibody;
private void Start()
{
}
private void Update()
{
}
private void ForceTorgeFishOnHookInRight()
{
if (!(rigibody == null) && base.transform.parent.parent.GetComponent<FishMovement>().stage != FishMovement.Stage.onChwytak)
{
rigibody.AddTorque(Vector3.right * Random.Range(150, 300));
rigibody.AddTorque(Vector3.up * Random.Range(50, 200));
}
}
private void ForceTorgeFishOnHookInLeft()
{
if (!(rigibody == null) && base.transform.parent.parent.GetComponent<FishMovement>().stage != FishMovement.Stage.onChwytak)
{
rigibody.AddTorque(-Vector3.right * Random.Range(150, 300));
rigibody.AddTorque(-Vector3.up * Random.Range(50, 200));
}
}
}